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Eu3 whole world mod download
Eu3 whole world mod download








eu3 whole world mod download

Turned the initial "kick out England" mission into a "Ally with Castille, and take down Portugal". Africa for some neighbor tech bonuses, and higher Trade and Gov't tech. Basically just a bunch of animist revolutions while hoping to somehow reach N. Out of 10,000 men around 3,000 are left by the end of the year, and then wiped out by the English army. I loaded up a save and tried a landing to see how I would fare. If England and Burgundy sign an alliance the encirclement would be complete. 'm allied with Castile, but Aragon is allied with England and Burgundy, and England with Portugal. In the peace screen it turns out each province is worth around 20 - 30 war score, so to get England to give up a couple of provinces would require 50+ war score and an invasion and occupation of half of England, more if I want Savoy as well. I took all of their continental territories (Brest, Gascony, and Savoy, except Calais) and they still won't settle for anything more than a white peace.

#Eu3 whole world mod download free

So with some free time and a new computer I started playing as France to help me refamiliarize myself with the game.ĭoW England to try to get England to give up Gascony and fulfill my mission. CK2 To EU4 Converter - a modern fan-made utility for transferring CK2 to Europa Universalis IV.I haven't played EU3 for over a year, and before that I had very little time to play anyway.CK2 To EU3 Converter - an older fan-made utility for transferring CK2 to Europa Universalis III.With Conclave DLC, the HRE becomes a single nation when the council is not empowered. If crown authority is absolute the HRE becomes a single nation instead.The seven largest vassals within the empire will become electors and the rest of the direct vassals will become normal princes.All vassals remain unless crown authority is Absolute. The Holy Roman Empire is implemented using EU4's HRE mechanics.A maximum of 4 EU vassals are created from a nation's largest vassals.The centralization law doesn't affect this. If any council laws are active, there will be some vassals. With council power abolished, the whole nation will stay independent. With Conclave enabled, this is tied to a realm's council power.With Minimal Crown Authority (Autonomous Vassals), kingdom-level vassals and duke-level vassals will become vassal states rather than integrated into the whole realm.Without the DLC though heresies will be only be converted if they have overtaken their parent religion in the game. With the Sons of Abraham DLC all heresies will also become unique religions.Hellenics also have their own unique religion.Zoroastrian nations continue as their EU4 equivalent unreformed Zunists become Zoroastrians.Most Unreformed Pagans become Animists, however CK2's Tengri nations will continue to be Tengri in EU4.Reformed Norse can also choose their own personal deities. Reformed Pagans all have their own unique religions in EU4.Economic view in CK2 gives a preview of the probable development in the export. Provinces convert to a dynamic amount of development, depending on total income generated by holdings in corresponding provinces in CK2 (as of CK2 2.7.2).With Sunset Invasion active, The Inca and Aztec empires will have the High American tech group, as well as large empires in the New World.Unique national ideas for Aztec, Hashashin, Inca, Israel, Jomsvikings, Karlings, Knights Templar, and the Roman Empire.It is recommended to pick a nation, start a game, and immediately save and restart back to the screen that lets you select a nation in order to have the actual generated ideas appear). Nations without equivalents gain randomly generated ideas (though at the moment there appears to be a glitch where generic national ideas appear on the launch screen, as it seems ideas are only generated upon first launch of a game using the generated mod. Nations that have an equivalent in EU4 gain their national ideas.Flags are carried over for the nations as well for CK2 nations that have no equivalent in EU4. Dynamic country tags are created for CK2 realms without equivalents in the base EU4 game.A CK2 save (from any year) is turned into a mod for the EU4 start-date of 1444, allowing the player to continue on to 1821.










Eu3 whole world mod download